buildsWidgetGameController
classscriptedClass
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
horizontalPanelsList | array<wref<inkHorizontalPanel>> | scriptedprivate |
Methods 12
private final func CreateBuildButton(rowIdx: Int32, type: gamedataBuildType)scripted
private final func CreateCustomButton(rowIdx: Int32, type: CustomButtonType)scripted
private final func GetProperDevBuildList() -> array<array<gamedataBuildType>>scripted
public final func OnBuildMenuEnter(e: ref<inkPointerEvent>)scripted
public final func OnBuildMenuExit(e: ref<inkPointerEvent>)scripted
public final func OnBuildsMenuSelectBuild(e: ref<inkPointerEvent>)scripted
public final func OnClickedCutonButton_DiscoverAllPoiMappins(e: ref<inkPointerEvent>)scripted
public final func OnClickedCutonButton_ShowAllPoiMappins(e: ref<inkPointerEvent>)scripted
public final func OnClickedCutonButton_UnlockAllVehicles(e: ref<inkPointerEvent>)scripted
protected cb func OnInitialize() -> Boolscripted
private final func SetTooltip(type: gamedataBuildType)scripted
private final func ShowTooltip(val: Bool)scripted