blunderbussWeaponController
classscriptedClass
extends inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 12
| Name | Type | Flags |
|---|---|---|
blackboard | wref<IBlackboard> | scriptedprivate |
charge | wref<inkWidget> | scriptedprivate |
chargeModeIndicator | wref<inkWidget> | scriptedprivate |
chargeModeInfo | wref<inkWidget> | scriptedprivate |
chargeWidgetInitialY | Float | scriptedprivate |
chargeWidgetSize | Vector2 | scriptedprivate |
onCharge | ref<CallbackHandle> | scriptedprivate |
onMagazineAmmoCount | ref<CallbackHandle> | scriptedprivate |
onTriggerMode | ref<CallbackHandle> | scriptedprivate |
semiAutoModeIndicator | wref<inkWidget> | scriptedprivate |
semiAutoModeInfo | wref<inkWidget> | scriptedprivate |
shots | array<wref<inkWidget>> | scriptedprivate |
Methods 5
protected cb func OnCharge(value: Float) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnMagazineAmmoCount(value: Uint32) -> Boolscripted
protected cb func OnTriggerMode(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted