REDNODE / GAME API

ZoomLevelAimEvents

classscriptedClass

extends ZoomEventsTransition › ZoomTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
isAmingWithWeaponBoolscriptedpublic

Methods 8

public const func GetActualZoomValue(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
public func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public func OnExitToZoomLevelBase(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func ReevaluateADSZoomIndex(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
public const func ShouldPlayZoomExitSound() -> Boolscripted
public const func ShouldPlayZoomStepSound() -> Boolscripted