REDNODE / GAME API

ZoomLevelAimDecisions

classscriptedClass

extends ZoomDecisionsTransition › ZoomTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 5

public const func GetActualZoomValue(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Floatscripted
public const func ToBaseZoom(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToScanZoomLevel(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToZoomLevel3(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ToZoomLevel4(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted