WoundedTriggeredPrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
currValue | Uint32 | scriptedpublic |
Methods 4
public final const func Evaluate(owner: ref<GameObject>, value: Uint32) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted