REDNODE / GAME API

WorkspotFunctionalTestsDebugListener

classscriptedClass

extends IScriptable › ISerializable

Properties 12

NameTypeFlags
animationsMissingStackarray<String>scriptedprivate
animationsSkippedStackarray<String>scriptedprivate
animationsStackarray<String>scriptedprivate
entityIdEntityIDscriptedprivate
instancesCreatedInt32scriptedprivate
instancesRemovedInt32scriptedprivate
movementRequestsInt32scriptedprivate
skipOverflowsInt32scriptedprivate
teleportRequestsInt32scriptedprivate
workspotsFinishedInt32scriptedprivate
workspotsSetupInt32scriptedprivate
workspotsStartedInt32scriptedprivate

Methods 28

public final func GetAnimationPlayCount(animationName: script_ref<String>) -> Int32scripted
public final func GetAnimationStack() -> array<String>scripted
public final func GetEntityID() -> EntityIDscripted
public final func GetInstancesCreatedCount() -> Int32scripted
public final func GetInstancesRemovedCount() -> Int32scripted
public final func GetLastMissingAnimation() -> Stringscripted
public final func GetLastPlayedAnimation() -> Stringscripted
public final func GetLastSkippedAnimation() -> Stringscripted
public final func GetMissingAnimationStack() -> array<String>scripted
public final func GetMovementRequestsCount() -> Int32scripted
public final func GetSkipOverflowsCount() -> Int32scripted
public final func GetSkippedAnimationStack() -> array<String>scripted
public final func GetTeleportRequestsCount() -> Int32scripted
public final func GetWorkspotsFinishedCount() -> Int32scripted
public final func GetWorkspotsSetupCount() -> Int32scripted
public final func GetWorkspotsStartedCount() -> Int32scripted
protected cb func OnAnimationChanged(animName: CName, workEntryID: WorkEntryId) -> Boolscripted
protected cb func OnAnimationMissing(animName: CName, workEntryID: WorkEntryId) -> Boolscripted
protected cb func OnAnimationSkipped(animName: CName, workEntryID: WorkEntryId) -> Boolscripted
protected cb func OnInstanceCreated() -> Boolscripted
protected cb func OnInstanceRemoved() -> Boolscripted
protected cb func OnMovementRequest() -> Boolscripted
protected cb func OnSkipOverflow() -> Boolscripted
protected cb func OnTeleportRequest() -> Boolscripted
protected cb func OnWorkspotFinished() -> Boolscripted
protected cb func OnWorkspotSetup(path: String) -> Boolscripted
protected cb func OnWorkspotStarted() -> Boolscripted
public final func SetEntityID(entID: EntityID)scripted