REDNODE / GAME API

WeaponShootPrereqState

classscriptedClass

extends PrereqState › IScriptable › ISerializable

Properties 7

NameTypeFlags
howManyAttacksInt32scriptedpublic
listenerActiveWeaponVariantref<CallbackHandle>scriptedpublic
listenerOnShootVariantref<CallbackHandle>scriptedpublic
listenerWeaponIntref<CallbackHandle>scriptedpublic
ownerwref<GameObject>scriptedpublic
remainingAttacksInt32scriptedpublic
weaponObjwref<WeaponObject>scriptedpublic

Methods 4

public final func CheckIfPlayerWeaponChanged()scripted
protected cb func OnInventoryChangeStateUpdate(value: Variant) -> Boolscripted
protected cb func OnShoot(value: Variant) -> Boolscripted
protected cb func OnWeaponStateUpdate(value: Int32) -> Boolscripted