REDNODE / GAME API

WeaponFirstReloadStatePrereqState

classscriptedClass

extends PrereqState › IScriptable › ISerializable

Properties 5

NameTypeFlags
listenerActiveWeaponVariantref<CallbackHandle>scriptedpublic
listenerWeaponIntref<CallbackHandle>scriptedpublic
ownerwref<GameObject>scriptedpublic
reloadedBoolscriptedpublic
weaponObjwref<WeaponObject>scriptedpublic

Methods 3

public final func CheckIfPlayerWeaponChanged()scripted
protected cb func OnInventoryChangeStateUpdate(value: Variant) -> Boolscripted
protected cb func OnWeaponStateUpdate(value: Int32) -> Boolscripted