WeaponFirstReloadStatePrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Methods 3
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted