REDNODE / GAME API

WaitForEquipDecisions

classscriptedClass

extends UpperBodyTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func ToEmptyHands(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected const func ToSingleWield(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted