VisualDisplayController
classscriptedClass
extends InventoryItemDisplayController › BaseButtonView › inkDiscreteNavigationController › inkLogicController › inkILogicController › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
equipped | Bool | scriptedprivate |
Methods 6
public func BindVisualSlot(equipmentArea: gamedataEquipmentArea, itemsAmount: Int32, opt inventoryItemData: InventoryItemData, opt slotIndex: Int32, opt displayContext: ItemDisplayContext)scripted
public func InvalidateVisualContent(inventoryItemData: script_ref<InventoryItemData>, itemsAmount: Int32, equipped: Bool)scripted
private final func OnVisualUpdate(inventoryItemData: script_ref<InventoryItemData>, itemsAmount: Int32, equipped: Bool)scripted
protected func RefreshUI()scripted
public final func SetIconsVisible(visible: Bool)scripted
protected func ShouldShowEquipped() -> Boolscripted