VehiclePreventionHackState
classscriptedClass
extends IScriptable › ISerializable
Properties 9
| Name | Type | Flags |
|---|---|---|
appliedHackSpeed | EAppliedTriangulationHackSpeed | scriptedpublic |
hacked | Bool | scriptedpublic |
hackInProgress | Bool | scriptedpublic |
progressBar | wref<UploadFromNPCToPlayerListener> | scriptedpublic |
progressBarProgressSoFar | Float | scriptedpublic |
progressBarProgressStart | Float | scriptedpublic |
stoppedVehicle | Bool | scriptedpublic |
vehicle | wref<VehicleObject> | scriptedpublic |
vehicleID | EntityID | scriptedpublic |
Methods 4
public final func GetAppliedHackSpeedHack() -> TweakDBIDscripted
public final func GetTimeToHack(instance: GameInstance) -> Floatscripted
public final func HasAppliedHackSpeed() -> Boolscripted
public final func IncrementHackSpeed()scripted