REDNODE / GAME API

VehiclePreventionHackState

classscriptedClass

extends IScriptable › ISerializable

Properties 9

NameTypeFlags
appliedHackSpeedEAppliedTriangulationHackSpeedscriptedpublic
hackedBoolscriptedpublic
hackInProgressBoolscriptedpublic
progressBarwref<UploadFromNPCToPlayerListener>scriptedpublic
progressBarProgressSoFarFloatscriptedpublic
progressBarProgressStartFloatscriptedpublic
stoppedVehicleBoolscriptedpublic
vehiclewref<VehicleObject>scriptedpublic
vehicleIDEntityIDscriptedpublic

Methods 4

public final func GetAppliedHackSpeedHack() -> TweakDBIDscripted
public final func GetTimeToHack(instance: GameInstance) -> Floatscripted
public final func HasAppliedHackSpeed() -> Boolscripted
public final func IncrementHackSpeed()scripted