REDNODE / GAME API

VehicleDeathTask

classscriptedClass

extends AIDeathReactionsTask › AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable

Properties 6

NameTypeFlags
activationTimeStampFloatscriptedpublic
hasRagdolledBoolscriptedpublic
previousStategamedataNPCHighLevelStatescriptedpublic
readyToUnmountBoolscriptedprivate
timeToRagdollFloatscriptedpublic
vehNPCDeathDataref<AnimFeature_VehicleNPCDeathData>scriptedpublic

Methods 9

protected func Activate(context: ScriptExecutionContext)scripted
protected func CanSkipDeathAnimation() -> Boolscripted
protected func Deactivate(context: ScriptExecutionContext)scripted
protected func GetDeathReactionType(context: ScriptExecutionContext) -> Int32scripted
protected final func GetVehicleDeathType(context: ScriptExecutionContext) -> Int32scripted
protected func PlayHitReactionAction(context: ScriptExecutionContext) -> Boolscripted
protected final func SendAIEventToMountedVehicle(context: ScriptExecutionContext, eventName: CName) -> Boolscripted
protected final func SendVehNPCDeathData(context: ScriptExecutionContext)scripted
protected func Update(context: ScriptExecutionContext) -> AIbehaviorUpdateOutcomescripted