TurretTransition
abstract classscriptedClass
extends DefaultTransition › StateFunctor › IScriptable › ISerializable
Extended by 6 types
TurretBeginDecisions TurretBeginEvents TurretEndDecisions TurretEndEvents TurretRipOffDecisions TurretRipOffEvents
Methods 2
protected func EnterWorkspot(game: GameInstance, turret: ref<GameObject>, activator: ref<GameObject>, opt freeCamera: Bool, opt componentName: CName, opt deviceData: CName)scripted
protected final const func GetTurretEquippedWeapon(initData: ref<TurretInitData>) -> ref<WeaponObject>scripted