REDNODE / GAME API

TurretTransition

abstract classscriptedClass

extends DefaultTransition › StateFunctor › IScriptable › ISerializable

Extended by 6 types

TurretBeginDecisions TurretBeginEvents TurretEndDecisions TurretEndEvents TurretRipOffDecisions TurretRipOffEvents

Methods 2

protected func EnterWorkspot(game: GameInstance, turret: ref<GameObject>, activator: ref<GameObject>, opt freeCamera: Bool, opt componentName: CName, opt deviceData: CName)scripted
protected final const func GetTurretEquippedWeapon(initData: ref<TurretInitData>) -> ref<WeaponObject>scripted