ToggleComponentsDeviceOperation
classscriptedClass
extends DeviceOperationBase › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
components | array<SComponentOperationData> | scriptedpublic |
Methods 3
public func Execute(owner: wref<GameObject>)scripted
private final func ResolveComponents(componentsData: script_ref<array<SComponentOperationData>>, owner: wref<GameObject>)scripted
public func Restore(owner: wref<GameObject>)scripted