REDNODE / GAME API

TimetableCallbackData

classscriptedClass

extends IScriptable › ISerializable

Properties 3

NameTypeFlags
callbackIDUint32scriptedprivatepersistent
recipientsarray<RecipientData>scriptedprivatepersistent
timeSSimpleGameTimescriptedprivatepersistent

Methods 8

public final func AddRecipient(recipient: RecipientData)scripted
public final const func GetCallbackID() -> Uint32scripted
public final const func GetGameTime() -> GameTimescripted
public final const func GetRecipients() -> array<RecipientData>scripted
public final const func GetTime() -> SSimpleGameTimescripted
private final func HasReciepient(recipient: RecipientData) -> Boolscripted
public final func Initialize(timetableEntry: SSimpleGameTime, recipient: RecipientData)scripted
public final func SetCallbackID(id: Uint32)scripted