TimeDilationFocusModeEvents
classscriptedClass
extends TimeDilationEventsTransitions › TimeDilationTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable
Properties 6
| Name | Type | Flags |
|---|---|---|
applyTimeDilationToPlayer | Bool | scriptedpublic |
easeInCurve | CName | scriptedpublic |
easeOutCurve | CName | scriptedpublic |
playerDilation | Float | scriptedpublic |
timeDilation | Float | scriptedpublic |
timeDilationReason | CName | scriptedpublic |
Methods 4
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnForcedExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted