TimeDilationFocusModeDecisions
classscriptedClass
extends TimeDilationTransitions › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 5
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func IsPlayerInCombatState(scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func IsPlayerLookingAtQuickHackTarget(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
private final const func ShouldActivate(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToTimeDilationReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted