ThrowableWeaponObject
classscriptedClass
extends WeaponObject › ItemObject › TimeDilatable › GameObject › GameEntity › Entity › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
projectileComponent | ref<ProjectileComponent> | scriptedprotected |
weaponOwner | wref<GameObject> | scriptedprotected |
Methods 8
protected cb func OnCollision(eventData: ref<gameprojectileHitEvent>) -> Boolscripted
protected cb func OnProjectileInitialize(eventData: ref<gameprojectileSetUpEvent>) -> Boolscripted
protected cb func OnRequestComponents(ri: EntityRequestComponentsInterface) -> Boolscripted
protected cb func OnShoot(eventData: ref<gameprojectileShootEvent>) -> Boolscripted
protected cb func OnShootTarget(eventData: ref<gameprojectileShootTargetEvent>) -> Boolscripted
protected cb func OnTakeControl(ri: EntityResolveComponentsInterface) -> Boolscripted
private final func OnThrow(eventData: ref<gameprojectileShootEvent>)scripted
protected cb func OnTick(eventData: ref<gameprojectileTickEvent>) -> Boolscripted