REDNODE / GAME API

TargetBreachCanGetKilledByDamagePrereqCondition

classscriptedClass

extends BaseHitPrereqCondition › IScriptable › ISerializable

Properties 1

NameTypeFlags
lastTargetwref<GameObject>scriptedprivate

Methods 1

public func Evaluate(hitEvent: ref<gameHitEvent>) -> Boolscripted