SwimmingInitialDecisions
classscriptedClass
extends LocomotionSwimming › LocomotionTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected final const func IsUnderwater(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToDiving(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToSurface(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted