REDNODE / GAME API

StatusEffectPrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Extended by 1 type

StatusEffectRemovedPrereq

Properties 7

NameTypeFlags
checkTypegamedataCheckTypescriptedpublic
evaluateOnRegisterBoolscriptedpublic
fireAndForgetBoolscriptedpublic
invertBoolscriptedpublic
objectToCheckCNamescriptedpublic
statusEffectRecordIDTweakDBIDscriptedpublic
tagCNamescriptedpublic

Methods 7

public const func Evaluate(statusEffect: wref<StatusEffect_Record>) -> Boolscripted
private final const func GetObjectToCheck(game: GameInstance, context: ref<IScriptable>) -> ref<GameObject>scripted
protected func Initialize(recordID: TweakDBID)scripted
public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted