REDNODE / GAME API

StatPrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Properties 8

NameTypeFlags
comparisonTypeEComparisonTypescriptedpublic
notifyOnAnyChangeBoolscriptedpublic
notifyOnlyOnStateFulfilledBoolscriptedpublic
objToCheckCNamescriptedpublic
statModifiersUsedBoolscriptedpublic
statPrereqRecordIDTweakDBIDscriptedprivate
statTypegamedataStatTypescriptedpublic
valueToCheckFloatscriptedpublic

Methods 7

private final const func GetObjectToCheck(context: ref<IScriptable>, game: GameInstance) -> ref<GameObject>scripted
protected func Initialize(recordID: TweakDBID)scripted
public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
public final const func IsFulfilled(game: GameInstance, context: ref<IScriptable>, itemStatsID: StatsObjectID) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted