StatPoolBasedTimeBankEffector
classscriptedClass
extends ContinuousEffector › Effector › IScriptable › ISerializable
Properties 10
| Name | Type | Flags |
|---|---|---|
gameInstance | GameInstance | scriptedprivate |
maxStatPoolValue | Float | scriptedpublic |
player | wref<GameObject> | scriptedprivate |
playerEntityID | EntityID | scriptedprivate |
regenMod | StatPoolModifier | scriptedprivate |
StatPoolListener | ref<StatPoolValueListener> | scriptedprivate |
statPoolSystem | ref<StatPoolsSystem> | scriptedprivate |
statPoolType | gamedataStatPoolType | scriptedpublic |
TimeBankListener | ref<TimeBankValueListener> | scriptedprivate |
TimeBankValue | Float | scriptedpublic |
Methods 4
protected func ContinuousAction(owner: ref<GameObject>, instigator: ref<GameObject>)scripted
public final func EvaluateStatPoolCooldown()scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected func Uninitialize(game: GameInstance)scripted