ShootEvents
classscriptedClass
extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected final func ConsumeStamina(scriptInterface: ref<StateGameScriptInterface>, attackRecord: wref<Attack_Record>, staminaPenaltyMultiplier: Float, staminaFullChargePenaltyMultiplier: Float)scripted
protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted