REDNODE / GAME API

ShootDecisions

classscriptedClass

extends WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
stateBodyDoneBoolscriptedpublic

Methods 1

protected final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted