ShootCommandTask
classscriptedClass
extends AIScriptTask › AIBehaviorScriptBase › IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
activationTimeStamp | Float | scriptedprotected |
commandDuration | Float | scriptedprotected |
currentCommand | wref<AIShootCommand> | scriptedprotected |
inCommand | ref<AIArgumentMapping> | scriptedprotected |
target | wref<GameObject> | scriptedprotected |
targetID | EntityID | scriptedprotected |
threatPersistenceSource | ref<AIThreatPersistenceSource_Record> | scriptedprotected |
Methods 4
protected func Activate(context: ScriptExecutionContext)scripted
protected final func CancelCommand(context: ScriptExecutionContext)scripted
private final func Deactivate(context: ScriptExecutionContext)scripted
protected func Update(context: ScriptExecutionContext) -> AIbehaviorUpdateOutcomescripted