SceneExitingDecisions
classscriptedClass
extends VehicleTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
public final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
public final const func ExitCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted