REDNODE / GAME API

ScannerResistancesGameController

classscriptedClass

extends BaseChunkGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable

Properties 24

NameTypeFlags
chemicalResistContainerinkCompoundRefscriptedprivate
chemicalResistTextinkTextRefscriptedprivate
chemicalWeaknessContainerinkCompoundRefscriptedprivate
chemicalWeaknessTextinkTextRefscriptedprivate
electricResistContainerinkCompoundRefscriptedprivate
electricResistTextinkTextRefscriptedprivate
electricWeaknessContainerinkCompoundRefscriptedprivate
electricWeaknessTextinkTextRefscriptedprivate
hackingResistContainerinkCompoundRefscriptedprivate
hackingResistTextinkTextRefscriptedprivate
hackingWeaknessContainerinkCompoundRefscriptedprivate
hackingWeaknessTextinkTextRefscriptedprivate
isValidResistancesBoolscriptedprivate
leftPanelinkCompoundRefscriptedprivate
physicalResistContainerinkCompoundRefscriptedprivate
physicalResistTextinkTextRefscriptedprivate
physicalWeaknessContainerinkCompoundRefscriptedprivate
physicalWeaknessTextinkTextRefscriptedprivate
resistancesCallbackIDref<CallbackHandle>scriptedprivate
rightPanelinkCompoundRefscriptedprivate
thermalResistContainerinkCompoundRefscriptedprivate
thermalResistTextinkTextRefscriptedprivate
thermalWeaknessContainerinkCompoundRefscriptedprivate
thermalWeaknessTextinkTextRefscriptedprivate

Methods 4

protected cb func OnInitialize() -> Boolscripted
protected cb func OnResistancesChanged(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func UpdateGlobalVisibility()scripted