ScannerDeviceBodyGameController
classscriptedClass
extends BaseChunkGameController › inkGameController › worlduiIGameController › inkIGameController › IScriptable › ISerializable
Properties 8
| Name | Type | Flags |
|---|---|---|
deviceAuthorizationCallbackID | ref<CallbackHandle> | scriptedprivate |
deviceAuthorizationRow | inkCompoundRef | scriptedprivate |
deviceAuthorizationText | inkTextRef | scriptedprivate |
isValidDeviceAuthorization | Bool | scriptedprivate |
isValidnetworkStatus | Bool | scriptedprivate |
networkStatusCallbackID | ref<CallbackHandle> | scriptedprivate |
networkStatusRow | inkCompoundRef | scriptedprivate |
networkStatusText | inkTextRef | scriptedprivate |
Methods 5
protected cb func OnDeviceAuthorizationChanged(value: Variant) -> Boolscripted
protected cb func OnInitialize() -> Boolscripted
protected cb func OnNetworkStatusChanged(value: Variant) -> Boolscripted
protected cb func OnUninitialize() -> Boolscripted
private final func UpdateGlobalVisibility()scripted