REDNODE / GAME API

SafeDecisions

classscriptedClass

extends WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToPublicSafe(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted