ResurrectEvents
classscriptedClass
extends HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 3
protected func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func SendResurrectEvent(scriptInterface: ref<StateGameScriptInterface>)scripted