REDNODE / GAME API

ResurrectDecisions

classscriptedClass

extends HighLevelTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func ToDeath(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected final const func ToExploration(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted