REDNODE / GAME API

ReloadFromEmptyPrereqState

classscriptedClass

extends PrereqState › IScriptable › ISerializable

Properties 5

NameTypeFlags
listenerActiveWeaponVariantref<CallbackHandle>scriptedpublic
listenerWeaponIntref<CallbackHandle>scriptedpublic
minAmountOfAmmoReloadedInt32scriptedpublic
ownerwref<GameObject>scriptedpublic
reloadingInProgressBoolscriptedprivate

Methods 2

protected cb func OnInventoryChangeStateUpdate(value: Variant) -> Boolscripted
protected cb func OnWeaponStateUpdate(value: Int32) -> Boolscripted