ReloadFromEmptyPrereqState
classscriptedClass
extends PrereqState › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
listenerActiveWeaponVariant | ref<CallbackHandle> | scriptedpublic |
listenerWeaponInt | ref<CallbackHandle> | scriptedpublic |
minAmountOfAmmoReloaded | Int32 | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
reloadingInProgress | Bool | scriptedprivate |
Methods 2
protected cb func OnInventoryChangeStateUpdate(value: Variant) -> Boolscripted
protected cb func OnWeaponStateUpdate(value: Int32) -> Boolscripted