ReloadFromEmptyPrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
minAmountOfAmmoReloaded | Int32 | scriptedprivate |
Methods 4
protected func Initialize(recordID: TweakDBID)scripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted