REDNODE / GAME API

ReflexesMasterPerk1Effector

classscriptedClass

extends ModifyAttackEffector › HitEventEffector › Effector › IScriptable › ISerializable

Properties 6

NameTypeFlags
damageHistoryarray<ref<gameHitEvent>>scriptedprivate
lastTargetIDEntityIDscriptedprivate
listenerref<ReflexesMasterPerk1EffectorListener>scriptedprivate
operationTypeEMathOperatorscriptedprivate
timeOutFloatscriptedprivate
valueFloatscriptedprivate

Methods 7

protected func ActionOn(owner: ref<GameObject>)scripted
public final func ClearHistory()scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
protected final func ModifyDamage(hitEvent: ref<gameHitEvent>, operationType: EMathOperator, value: Float)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted
public final func StoreHitEvent(hitEvent: ref<gameHitEvent>)scripted
protected func Uninitialize(game: GameInstance)scripted