ReadyDecisions
classscriptedClass
extends WeaponReadyListenerTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable
Methods 2
protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func UpdateWeaponReadyListenerReturnValue()scripted