REDNODE / GAME API

ReadyDecisions

classscriptedClass

extends WeaponReadyListenerTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Methods 2

protected final const func EnterCondition(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>) -> Boolscripted
protected func UpdateWeaponReadyListenerReturnValue()scripted