REDNODE / GAME API

PublicSafeEvents

classscriptedClass

extends WeaponEventsTransition › WeaponTransition › DefaultTransition › StateFunctor › IScriptable › ISerializable

Properties 1

NameTypeFlags
weaponUnequipRequestSentBoolscriptedpublic

Methods 5

protected final func OnEnter(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExit(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnExitToNotReady(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
protected final func OnUpdate(timeDelta: Float, stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted
private final func RequestWeaponUnequipNotifyUpperBody(stateContext: ref<StateContext>, scriptInterface: ref<StateGameScriptInterface>)scripted