PropagateStatusEffectInAreaEffector
classscriptedClass
extends ApplyEffectToDismemberedEffector › Effector › IScriptable › ISerializable
Properties 5
| Name | Type | Flags |
|---|---|---|
applicationTarget | CName | scriptedprivate |
duration | Float | scriptedprivate |
propagateToInstigator | Bool | scriptedprivate |
range | Float | scriptedprivate |
statusEffect | TweakDBID | scriptedprivate |
Methods 4
protected func ActionOn(owner: ref<GameObject>)scripted
protected func Initialize(record: TweakDBID, game: GameInstance, parentRecord: TweakDBID)scripted
private final func ProcessAction(owner: ref<GameObject>)scripted
protected func RepeatedAction(owner: ref<GameObject>)scripted