REDNODE / GAME API

PlayerWeaponHandlingModifiers

classscriptedClass

extends IScriptable › ISerializable

Properties 7

NameTypeFlags
addSwayGrouparray<ref<gameConstantStatModifierData>>scriptedpublic
multSwayGrouparray<ref<gameConstantStatModifierData>>scriptedpublic
opSymbolCNamescriptedpublic
playerwref<PlayerPuppet>scriptedprivate
recoilGrouparray<ref<gameConstantStatModifierData>>scriptedpublic
spreadGrouparray<ref<gameConstantStatModifierData>>scriptedpublic
timeOutGrouparray<ref<gameConstantStatModifierData>>scriptedpublic

Methods 5

private final func ModifyCurveValue(value: Float) -> Floatscripted
public final func ModifyOpSymbol(symbol: CName)scripted
public final func OnAttach()scripted
public final func RemoveHandlingModifiersFromWeapon(equippedRightHandWeapon: wref<WeaponObject>)scripted
public final func UpdateEquippedWeaponsHandling(evt: ref<UpdateEquippedWeaponsHandlingEvent>, equippedRightHandWeapon: wref<WeaponObject>)scripted