PlayerWeaponHandlingModifiers
classscriptedClass
extends IScriptable › ISerializable
Properties 7
| Name | Type | Flags |
|---|---|---|
addSwayGroup | array<ref<gameConstantStatModifierData>> | scriptedpublic |
multSwayGroup | array<ref<gameConstantStatModifierData>> | scriptedpublic |
opSymbol | CName | scriptedpublic |
player | wref<PlayerPuppet> | scriptedprivate |
recoilGroup | array<ref<gameConstantStatModifierData>> | scriptedpublic |
spreadGroup | array<ref<gameConstantStatModifierData>> | scriptedpublic |
timeOutGroup | array<ref<gameConstantStatModifierData>> | scriptedpublic |
Methods 5
private final func ModifyCurveValue(value: Float) -> Floatscripted
public final func ModifyOpSymbol(symbol: CName)scripted
public final func OnAttach()scripted
public final func RemoveHandlingModifiersFromWeapon(equippedRightHandWeapon: wref<WeaponObject>)scripted
public final func UpdateEquippedWeaponsHandling(evt: ref<UpdateEquippedWeaponsHandlingEvent>, equippedRightHandWeapon: wref<WeaponObject>)scripted