PlayerStateMachineDef
classscriptedClass
extends BlackboardDefinition › IScriptable › ISerializable
The player's state machine blackboard definition, GetAllBlackboardDefs().PlayerStateMachine. It is a local blackboard: get it per player with BlackboardSystem.GetLocalInstanced(player.GetEntityID(), def).
Properties 105
| Name | Type | Flags | ||||||
|---|---|---|---|---|---|---|---|---|
ActionRestriction | BlackboardID_Variant | scriptedpublic | ||||||
ActiveCyberware | BlackboardID_Int | scriptedpublic | ||||||
AimInTime | BlackboardID_Float | scriptedpublic | ||||||
AimInTimeRemaining | BlackboardID_Float | scriptedpublic | ||||||
AmountOfCostFreeActions | BlackboardID_Int | scriptedpublic | ||||||
Berserk | BlackboardID_Int | scriptedpublic | ||||||
BodyCarrying | BlackboardID_Int | scriptedpublic | ||||||
BodyDisposalDetailed | BlackboardID_Int | scriptedpublic | ||||||
BodySlamBump | BlackboardID_Int | scriptedpublic | ||||||
CanOnePunch | BlackboardID_Bool | scriptedpublic | ||||||
CanThrowCarriedNPC | BlackboardID_Bool | scriptedpublic | ||||||
Carrying | BlackboardID_Bool | scriptedpublic | ||||||
CarryingDisposal | BlackboardID_Bool | scriptedpublic | ||||||
Combat | BlackboardID_Int | scriptedpublic | ||||||
CombatGadget | BlackboardID_Int | scriptedpublic | ||||||
Consumable | BlackboardID_Int | scriptedpublic | ||||||
CostFreeActionID | BlackboardID_Variant | scriptedpublic | ||||||
Crosshair | BlackboardID_Int | scriptedpublic | ||||||
CurrentElevator | BlackboardID_Variant | scriptedpublic | ||||||
DEBUG_SilencedWeapon | BlackboardID_Bool | scriptedpublic | ||||||
DisplayDeathMenu | BlackboardID_Bool | scriptedpublic | ||||||
DodgeTimeStamp | BlackboardID_Float | scriptedpublic | ||||||
DriverCombatWeaponType | BlackboardID_Int | scriptedpublic | ||||||
EntityIDTargetingPlayer | BlackboardID_EntityID | scriptedpublic | ||||||
EntityIDVehicleRemoteControlled | BlackboardID_EntityID | scriptedpublic | ||||||
Fall | BlackboardID_Int | scriptedpublic | ||||||
Felled | BlackboardID_Bool | scriptedpublic | ||||||
FinisherTarget | BlackboardID_EntityID | scriptedpublic | ||||||
HasSmartGunLockedOnTarget | BlackboardID_Bool | scriptedpublic | ||||||
HighLevel | BlackboardID_Int | scriptedpublic | ||||||
IgnoreBarbedWireStateEnterTime | BlackboardID_Float | scriptedpublic | ||||||
InArmoredVehicle | BlackboardID_Bool | scriptedpublic | ||||||
IsControllingCamera | BlackboardID_Bool | scriptedpublic | ||||||
IsControllingDevice | BlackboardID_Bool | scriptedpublic | ||||||
IsDoorInteractionActive | BlackboardID_Bool | scriptedpublic | ||||||
IsDriverCombatInTPP | BlackboardID_Bool | scriptedpublic | ||||||
IsForceOpeningDoor | BlackboardID_Bool | scriptedpublic | ||||||
IsInBodySlamState | BlackboardID_Bool | scriptedpublic | ||||||
IsInLoreAnimationScene | BlackboardID_Bool | scriptedpublic | ||||||
IsInMinigame | BlackboardID_Bool | scriptedpublic | ||||||
IsInteractingViaPersonalLink | BlackboardID_Bool | scriptedpublic | ||||||
IsInteractingWithDevice | BlackboardID_Bool | scriptedpublic | ||||||
IsInWorkspot | BlackboardID_Int | scriptedpublic | ||||||
IsMovingHorizontally | BlackboardID_Bool | scriptedpublic | ||||||
IsMovingVertically | BlackboardID_Bool | scriptedpublic | ||||||
IsOnGround | BlackboardID_Bool | scriptedpublic | ||||||
IsPlayerInsideElevator | BlackboardID_Bool | scriptedpublic | ||||||
IsPlayerInsideMovingElevator | BlackboardID_Bool | scriptedpublic | ||||||
IsUIZoomDevice | BlackboardID_Bool | scriptedpublic | ||||||
IsVehicleInTPP | BlackboardID_Bool | scriptedpublic | ||||||
IsVehicleRemoteControlCameraTPP | BlackboardID_Bool | scriptedpublic | ||||||
IsVisualCustomizationPhotomodeVehicleSlotTaken | BlackboardID_Bool | scriptedpublic | ||||||
IsWeaponFirstEquip | BlackboardID_Bool | scriptedpublic | ||||||
LadderCameraParams | BlackboardID_Int | scriptedpublic | ||||||
Landing | BlackboardID_Int | scriptedpublic | ||||||
LastCombatGadgetUsed | BlackboardID_Variant | scriptedpublic | ||||||
LatestWeaponReloadTime | BlackboardID_Float | scriptedpublic | ||||||
LeftHandCyberware | BlackboardID_Int | scriptedpublic | ||||||
Locomotion | BlackboardID_Int | scriptedpublic | ||||||
LocomotionDetailed | BlackboardID_Int | scriptedpublic | ||||||
MaxElevation | BlackboardID_Float | scriptedpublic | ||||||
MaxZoomLevel | BlackboardID_Int | scriptedpublic | ||||||
Melee | BlackboardID_Int | scriptedpublic | ||||||
MeleeLeap | BlackboardID_Bool | scriptedpublic | ||||||
MeleeSpreadableQuickhackActionID | BlackboardID_Variant | scriptedpublic | ||||||
MeleeWeapon | BlackboardID_Int | scriptedpublic | ||||||
MinElevation | BlackboardID_Float | scriptedpublic | ||||||
MountedPreventFirstEquip | BlackboardID_Bool | scriptedpublic | ||||||
MountedToCombatVehicle | BlackboardID_Bool | scriptedpublic | ||||||
MountedToVehicle | BlackboardID_Bool | scriptedpublic | ||||||
MountedToVehicleInDriverSeat | BlackboardID_Bool | scriptedpublic | ||||||
NanoWireLaunchMode | BlackboardID_Int | scriptedpublic | ||||||
OverrideQuickHackPanelDilation | BlackboardID_Bool | scriptedpublic | ||||||
QuestForceShoot | BlackboardID_Bool | scriptedpublic | ||||||
Reaction | BlackboardID_Int | scriptedpublic | ||||||
SceneAimForced | BlackboardID_Bool | scriptedpublic | ||||||
ScenePreventFirstEquip | BlackboardID_Bool | scriptedpublic | ||||||
SceneSafeForced | BlackboardID_Bool | scriptedpublic | ||||||
SceneTier | BlackboardID_Int | scriptedpublic | ||||||
How much a scene restricts the player, as an
Observed in game on 2.31 (2026-10-11):
REDnode's overlay treats tier 4 and higher as a scene for | ||||||||
SceneWeaponLoweringSpeedOverride | BlackboardID_Float | scriptedpublic | ||||||
SecurityZoneData | BlackboardID_Variant | scriptedpublic | ||||||
Stamina | BlackboardID_Int | scriptedpublic | ||||||
Swimming | BlackboardID_Int | scriptedpublic | ||||||
SwitchWeapon | BlackboardID_Bool | scriptedpublic | ||||||
Takedown | BlackboardID_Int | scriptedpublic | ||||||
TakedownTargetID | BlackboardID_EntityID | scriptedpublic | ||||||
TimeDilation | BlackboardID_Int | scriptedpublic | ||||||
ToggleFireMode | BlackboardID_Bool | scriptedpublic | ||||||
TPPAimPosition | BlackboardID_Vector4 | scriptedpublic | ||||||
TrackedTarget | BlackboardID_Variant | scriptedpublic | ||||||
UI | BlackboardID_Int | scriptedpublic | ||||||
UIZoomDeviceID | BlackboardID_EntityID | scriptedpublic | ||||||
UploadingQuickHackIDs | BlackboardID_Variant | scriptedpublic | ||||||
UpperBody | BlackboardID_Int | scriptedpublic | ||||||
UseLeftHand | BlackboardID_Bool | scriptedpublic | ||||||
UseUnarmed | BlackboardID_Bool | scriptedpublic | ||||||
UsingCover | BlackboardID_Bool | scriptedpublic | ||||||
Vehicle | BlackboardID_Int | scriptedpublic | ||||||
Vision | BlackboardID_Int | scriptedpublic | ||||||
VisionDebug | BlackboardID_Int | scriptedpublic | ||||||
Vitals | BlackboardID_Int | scriptedpublic | ||||||
Weapon | BlackboardID_Int | scriptedpublic | ||||||
Whip | BlackboardID_Int | scriptedpublic | ||||||
Zones | BlackboardID_Int | scriptedpublic | ||||||
ZoomLevel | BlackboardID_Float | scriptedpublic | ||||||
Methods 1
public final const func AutoCreateInSystem() -> Boolscripted