PlayerElevationPrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
elevationThreshold | Float | scriptedpublic |
Methods 4
public final const func Evaluate(owner: ref<GameObject>, minElevationVal: Float, maxElevationVal: Float) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted