NotifyPoliceEffector
classscriptedClass
extends Effector › IScriptable › ISerializable
Methods 2
protected func ActionOn(owner: ref<GameObject>)scripted
private final func ProcessAction(owner: ref<GameObject>)scripted
classscriptedClass
extends Effector › IScriptable › ISerializable
protected func ActionOn(owner: ref<GameObject>)scripted
private final func ProcessAction(owner: ref<GameObject>)scripted