NewPerkFinisherCondition
classscriptedClass
extends InteractionScriptedCondition › IScriptable › ISerializable
Methods 7
private final const func IsAreaClear(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
private final const func IsFinisherAvailable(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted
protected final const func NewPerkFinisherBladeEnabled(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>, equippedWeapon: ref<WeaponObject>) -> Boolscripted
protected final const func NewPerkFinisherBluntEnabled(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>, equippedWeapon: ref<WeaponObject>) -> Boolscripted
protected final const func NewPerkFinisherMonowireEnabled(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>, equippedWeapon: ref<WeaponObject>) -> Boolscripted
protected final const func NewPerkFinisherThrowableEnabled(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>, equippedWeapon: ref<WeaponObject>) -> Boolscripted
public final const func Test(activatorObject: wref<GameObject>, hotSpotObject: wref<GameObject>) -> Boolscripted