NPCStateChangeSignal
classscriptedClass
extends TaggedSignalUserData › SignalUserData › IScriptable › ISerializable
Properties 16
| Name | Type | Flags |
|---|---|---|
behaviorState | gamedataNPCBehaviorState | scriptedpublic |
behaviorStateValid | Bool | scriptedpublic |
defenseMode | gamedataDefenseMode | scriptedpublic |
defenseModeValid | Bool | scriptedpublic |
highLevelState | gamedataNPCHighLevelState | scriptedpublic |
highLevelStateValid | Bool | scriptedpublic |
hitReactionModeState | EHitReactionMode | scriptedpublic |
hitReactionModeStateValid | Bool | scriptedpublic |
locomotionMode | gamedataLocomotionMode | scriptedpublic |
locomotionModeValid | Bool | scriptedpublic |
phaseState | ENPCPhaseState | scriptedpublic |
phaseStateValid | Bool | scriptedpublic |
stanceState | gamedataNPCStanceState | scriptedpublic |
stanceStateValid | Bool | scriptedpublic |
upperBodyState | gamedataNPCUpperBodyState | scriptedpublic |
upperBodyStateValid | Bool | scriptedpublic |