NPCLocomotionTypePrereq
classscriptedClass
extends IScriptablePrereq › IPrereq › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
invert | Bool | scriptedpublic |
locomotionMode | array<gamedataLocomotionMode> | scriptedpublic |
Methods 3
public final const func Evaluate(owner: ref<GameObject>, value: Int32) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted