REDNODE / GAME API

NPCInitTask

classscriptedClass

extends AIbehaviortaskStackScript › AIBehaviorScriptBase › IScriptable › ISerializable

Properties 1

NameTypeFlags
preventSkippingDeathAnimationBoolscriptedpublic

Methods 6

private final func HasHLS(context: script_ref<ScriptExecutionContext>, state: gamedataNPCHighLevelState) -> Boolscripted
private final func NPCWasAlertedOnInit(context: script_ref<ScriptExecutionContext>) -> Boolscripted
private final func NPCWasDeadOnInit(context: script_ref<ScriptExecutionContext>) -> Boolscripted
public final func OnActivate(context: ScriptExecutionContext)scripted
private final func SendSetScriptExecutionContextEvent(context: script_ref<ScriptExecutionContext>)scripted
private final func SendSignal(context: script_ref<ScriptExecutionContext>, tag1: CName, tag2: CName, flag: EAIGateSignalFlags, priority: Float)scripted