NPCInScenePrereqState
classscriptedClass
extends PrereqState › IScriptable › ISerializable
Properties 1
| Name | Type | Flags |
|---|---|---|
sceneListener | ref<gameScriptedPrereqSceneInspectionListenerWrapper> | scriptedpublic |
Methods 1
protected final func OnSceneInspectionStateChanged(isEntityInScene: Bool)scripted