REDNODE / GAME API

NPCHitReactionTypePrereq

classscriptedClass

extends IScriptablePrereq › IPrereq › IScriptable › ISerializable

Properties 3

NameTypeFlags
hitReactionTypeanimHitReactionTypescriptedpublic
invertBoolscriptedpublic
timeoutFloatscriptedpublic

Methods 6

public final const func EvaluateCondition(puppet: wref<ScriptedPuppet>, hitType: Int32) -> Boolscripted
protected func Initialize(recordID: TweakDBID)scripted
public const func IsFulfilled(game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnApplied(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted
protected const func OnRegister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>) -> Boolscripted
protected const func OnUnregister(state: ref<PrereqState>, game: GameInstance, context: ref<IScriptable>)scripted