NPCDetectingPlayerPrereqState
classscriptedClass
extends PrereqState › IScriptable › ISerializable
Properties 2
| Name | Type | Flags |
|---|---|---|
listenerID | ref<CallbackHandle> | scriptedpublic |
owner | wref<GameObject> | scriptedpublic |
Methods 1
protected cb func OnStateUpdate(value: Float) -> Boolscripted